

Attacks are pleasantly weighty, classes are wonderfully unique (and allow for various viable character builds), the soundtrack is phenomenal, and Diablo 4‘s emphasis on the gore and darkness Diablo 3 initially downplayed is just the cherry on top.Įven Diablo 4‘s loot feels good. The feel of a Diablo game is often its most important quality, and Diablo 4 feels as good as any game in this genre has ever felt. Even in the game’s earliest days, there are signs that suggest Diablo 4 has learned a few things from Destiny (and games like Destiny) that already have some franchise fans wondering about what kind of experience it intends to be in the long run. However, as I played more and more Diablo 4, I thought a little less about Diablo and a little more about the game that has come to dominate the mainstream loot-based gaming scene since Diablo 3′s release: Destiny. When Diablo is good, it’s the surest and most fulfilling way for any action gaming or role-playing fan to lose hours of their lives. Competitors have come along that do loot-based action-role-playing as well as (or better) than Diablo, but there is a magic to the Diablo franchise that can be hard to replicate. It’s the franchise that turned classic role-playing into an addictive action experience. Then again, that’s always been Diablo‘s thing. I was hopelessly addicted to Diablo 4‘s recent Early Access beta, and I’m already looking forward to losing myself in the game once more during its upcoming Open beta weekend.
